Motivational Elements of Digital
Instructional Games: A Study of Young L2 Learners’ Game Designs
Language
Teaching Research 1–16, 2016
By
Yuko Goto Butler
University of Pennsylvania, USA
Despite
the fact that the number of young second language (L2) learners (up to 12 years
old) is growing worldwide, previous studies on task-based language instruction
have not given these learners much attention, and it is often reported that
young L2 learners tend to lose their motivation for language learning by
sometime around the end of primary school (e.g. Carreira, 2006; Lopriore &
Mihaljević Djigunović, 2011). This might be partially due to that fact that
existing instructional material and tasks designed for young learners ‘often
fail to cater to the genuine interests of children and to invoke intrinsic
motivation for learning’ (Prosic-Santovac, 2016, p. 1). As young learners
engage in playing computer games intensively (Gee, 2007; Prensky, 2001),
however, these games are promising sources of information on their interests
and factors that intrinsically motivate them.
The
aim of the study is to identify motivational task elements based on what
children respond to positively in games and incorporate into their own L2
vocabulary learning game designs. Eighty-two sixth-grade students (ages 11–12
years) in Japan were first asked to identify game elements by examining
existing games and then to design games incorporating DIG tasks of their own
and peer-evaluate them. Building on previous work (Butler, 2015), the study
uses a mixed-methods approach to examine how both task-intrinsic
characteristics and implementation conditions were realized in innovative and
engaging DIG tasks by children.
The
results of the study suggest that learners’ affective engagement in tasks may
depend on both task implementation conditions as well as task-intrinsic
characteristics. Some of the elements identified related to task implementation
conditions (e.g. self-control functions, instant feedback, repetition) while
others (e.g. challenge, fantasy) related to task-intrinsic characteristics.
Skehan (2016) makes a clear distinction between task characteristics (e.g.
number of elements in tasks) and task conditions (e.g. planning and repetition)
and argues that the later may have a more promising relationship to learning on
tasks. The present study suggests that it may be worth investigating if the
same argument can be made when it comes to the effect of these factors on
learners’ task motivation.
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