Senin, 26 Maret 2018

The Summary Journal 3

The Effectiveness of Digital Video Games on EFL Students' Language Learning Motivation

Source: Teaching English with Technology
By Mohsen Ibrahimzadeh and Sepideh Alavi

     The study examined the effect of a commercial digital video game on English Foreign Language students' language motivation. The participants were 241 male Iranian high school students (aged 12-18) which selected through cluster sampling from one junior and two senior high schools. The participants divided into three treatments: Readers, who intensively read game's story; Watchers, who watched two classmates play digital video game. The research was designed by action research based on preliminary research.
     The result indicated a significant language learning motivation increase over time and the use of commercial digital video games can enhance high school students' language learning motivation.

6 komentar:

  1. How many are the class meetings for conducting the research?

    BalasHapus
  2. Thank you for your comment. according to the article, the research conducted in 8 weeks which two weeks before study for pre-test and the study went on for five consecutive sessions (one session a week and post-test after a week.

    BalasHapus
  3. I agree with that and I think using digital video games will also create a fun class

    BalasHapus
    Balasan
    1. Thank you for your comment. Beside digital video games will create a fun class, it also will make the students unconsciously increase their vocabulary.

      Hapus
  4. video games never fail increasing students' motivation in leaning. thanks for sharing^^

    BalasHapus
    Balasan
    1. Students' motivation also as positive impact which resulted from digital video games implemented in learning. Thank you for your comment.

      Hapus

The Summary Journal 15

Measuring Digital Competence and ICT Literacy: An Exploratory Study of In-Service English Language Teachers in the Context of Saudi Arabia...